Sculpted by Werner Klocke and Justyna Bien, painted by Castle Brush and Ilya Zimin
Imagine a swirling mass of darkness. Seemingly unstoppable it surges towards you and threatens to swallow everything! The streets of Longfall are shrouded in dark, impenetrable fog and the whole town is threatening to sink into chaos. And that's because power-obsessed Brotherhood members and curious Amazons have opened two ancient doors a little further than is good. Doors to another world. A dark, formless, thoroughly evil world. Through this rift they emerge again, and the heroic efforts of a centuries-old secret society have been thwarted, for the shadows are back! And they are not kind. Suddenly the darkness on Leonera has become even more dangerous...
The shadows are very faint and cannot stand much. Most of them, however, have two new traits that enable them to annoy the enemy for a very, very long time:
Shadow characters evaporate!
Shadow characters will not be eliminated at first, but will instead turn into wisps. These are weak and cannot attack themselves - but they can help! In the further course of the game, for example, two wisps can merge with each other and thus change back into a complete shadow deckhand character.
The shadow force
This is a pool of Shadow points that is present at the beginning and replenishes itself through certain events, such as taking out an opponent, critical hits, etc. Shadow force can be used to improve or even "create" actions, properties of a shadow character. For this purpose, an increase with shadow force - similar to an event card - is paid directly before a part of an action. An example would be a pistol that is immediately loaded with Shadow force, fires and thereby also increases its range, and then, after a hit, could also increase its RAV.
Whisperer, the leader
All character cards needed to play.
Hiring fee: 240 doubloons.
The figures comes unpainted and have to be assembled.