Murfs
Murfs are mutants who have been artificially created by humans to fulfill certain tasks. To put it bluntly – they are purpose-bred and forcibly mutated slave labourers.
Most of them are genetically programmed to enjoy performing those tasks or even feel an unrelenting urge to perform them.
One distinct class of Murfs are the small, energetic Repairanics. Creatures, mostly with brightly coloured skin and a flamboyant sense of taste regarding their appearance. Their body size has been drastically reduced for working in the narrow confines of mine shafts. They are also frequently utilised for maintaining complex machinery. Another common variant are the Vitruvians, who are more than 2 meters tall and highly agile with multiple arms. They are well suited to carrying out several tasks at once. Whether in offices, operating and programming computers at the same time and, of course, for combat roles, where their ability to simultaneously wield several weapons at once gives them a distinct advantage.

Faction game mechanics
Murfs suffer from genetic instability, which is mostly triggered by stress. This can lead to them spontaneously mutating on the battlefield.
One of the Murfs’ special rules enables them to use their genetic instability through the spending of mutation points to gain certain bonuses for an action.
These can take the form of, for example, a temporary increase in strength or to their movement range.
Careful though! Too much instability can also render the affected Murf out of action.
Because every time a unit suffers a critical hit, it must use up an unused mutation point.
This is beneficial at first, because mutation points provide bonuses in the game. Once all of the mutation points are used up, however, the Murfs are in deep trouble – they suffer random critical hits. So spend your mutation points wisely.
Before you ask, yes they can also be ‘healed’.
Maxx Starr
Maxx Starr was created as a Vitruvian. He was originally intended to work in data and information processing because people no longer trusted AIs. Ironically, as the leader of the Murfs, he is now one of humanity’s worst enemies, at least that’s how the Interstellar Commission sees it. His goal is
to free every last Murf, to find a cure for the genetic instability, and to establish a safe home for his people.
He is never seen without his hat in public.


Rep-Seq
Unlike most Repairanics, Rep-Seq is more interested in tinkering with living beings than machines. He has made it his life’s work,
to free all Murfs from genetic instability. He serves as a medic on the battlefield but is more concerned with suppressing mutations when on a ship in orbit.
Rep-Una
Chief engineer Rep-Una is the living proof that you don’t have to be particularly tall or manly, let alone male, to dish out substantial amounts of damage, whether as a lone fighter on the battlefield carving up opponents with her circular saw blade or on board a ship, firing scrap at the enemy.
She likes to spend her spare time working on the HOPE, the Murfs’ ship, or arming new recruits.


Repairanics
Repairanics, as can be inferred from the name, were created for repair work.
They were designed to be small and clever and fitted with an additional thumb. To the annoyance of their human creators, they soon exceeded their specifications.
They optimised their own technology, which is superior to that of humans in many respects.
In battle, they excel at landing hits with their weapons, even though these are disproportionately large in relation to their bodies.

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